﻿using System;
using coregraphics = Mono.Rift.Core.Graphics;
using System.Linq;

namespace Mono.Rift.Core.OpenTK
{
	public class ShaderFill : coregraphics.ShaderFill
	{
		public ShaderFill (ShaderSet shaders) : base(shaders)
		{
			Textures = new Texture[8];
		}
	}
}

